3D & Creative Portfolio
A closer look at my technical 3D work bridging systems architecture with creative graphics pipelines. Focusing on optimization, real-time rendering, and high-fidelity photogrammetry.
Tesla Model Reconstruction
Photogrammetry & Optimization • 2020
Interactive 3D viewer placeholder
(Add model.glb to showcase/assets/tesla/)
High-fidelity reconstruction from photographs. The raw photogrammetry data was processed through MeshLab to generate a dense point cloud and initial mesh.
Technical Specs: Resulting asset is a 774MB precision model with custom UV unwrapping, baked textures, and significant polygon reduction for real-time engine compatibility.
Modular Classroom Environment
Game-Ready Assets • 2025
Complete classroom asset pack designed with a modular approach. Includes customizable furniture systems like desks, chairs, lamps, coat stands, and books.
Technical Specs: Entire collection highly optimized down to a 70MB package. Uses atlas mapping and PBR textures ready for direct integration into Unity or Unreal Engine.
Vault 111 Cryo Chamber
Large-Scale Scene & Animation • 2023-2025
Scene / Render Placeholder
Intricate, fully rigged and animated recreation of the iconic cryo chamber. Focus on mechanical accuracy, complex moving parts, and atmospheric lighting.
Technical Specs: Massive 1.7GB project file containing thousands of individual components, high-resolution textures, and complex inverse kinematics (IK) rigging systems.
Available Files
bremen.blend
Blender Project File • 25MB
Large Assets (>100MB)
Available via GitHub Releases / LFS