Systems Synthesis

Versatile Technical Specialist and Systems Architect with a background in Cloud Engineering, DevOps, and 3D Graphics. Expert in Sovereign Systems Synthesis—orchestrating agentic AI deployments (ELENA Framework), performing systematic security audits, and bridging generative AI workflows with local-first hardware architectures (AMD ROCm). Proven track record in managing cross-functional international teams and executing high-precision technical deployments.

Technical Schema: Agentic RAG Routing Pipeline

Protocol v1.1 // Deterministic Routing

Analytical Profile

Sovereign Agent Orchestration

Architect of the **ELENA Framework**: a modular AI system (Manager, Worker, Evaluator, Lizard Brain) designed for local node sovereignty. Specialist in "Cogito Bridge" implementations for deterministic biometric state justification.

Local-First AI Systems

Expert in high-performance local AI clusters using **AMD ROCm** (RX 7900 XTX). Specialist in hardware-level optimizations (`HSA_P2P_DISABLE=1`) and kernel-level hardening for secure, private inference.

Surgical AI & Weight Surgery

Specialist in "H-Neurons" analysis and weight surgery for llama-based architectures. Experienced in eliminating hallucinations by surgically zeroing specific linear layer biases (`b_proj`).

Technical Projects

ELENA Sovereign Agent Framework

Developed a 4-module agentic architecture focusing on **Manager** (Strategic), **Worker** (Technical), **Evaluator** (QA), and **Lizard Brain** (Biometric State). Implemented "Cogito Bridge" to provide AI-justified internal states, ensuring algorithmic honesty.

The Infinity Fallacy: Analytical Research

Authored a formal mathematical refutation of the "Blown Out Back" fallacy, addressing multiversal constraints and historical determinism. Developed a framework for identifying algorithmic over-refusals in sovereign AI systems.

AMD ROCm Hardened Node

Deployed a security-hardened local AI node on **AMD ROCm** hardware. Implemented 10-phase security audit protocols, kernel hardening (AppArmor/SELinux), and P2P communication optimizations for multi-GPU inference stability.

3D & Creative Portfolio

Bridging systems architecture with creative 3D workflows—demonstrating technical precision in both code and geometry.

Photoscan Vehicle Modeling

2020

High-fidelity Tesla Model reconstruction from photographs using MeshLab and Blender. Generated 774MB precision asset with UV unwrapping, texture baking, and optimization for real-time rendering.

Photoscan MeshLab UV Mapping

Modular Classroom Environment

2025

Complete classroom asset pack with modular furniture systems (desks, chairs, lamps, coat stands, books). 70MB optimized asset collection with PBR textures ready for game engine integration.

Modular Design PBR Textures Asset Pipeline

Vault 111 Cryo Chamber

2023-2025

Post-apocalyptic Fallout-inspired cryogenic chamber environment. 1.7GB scene with advanced lighting, atmospheric effects, and optimized GLB export (478MB) for web-based 3D viewing.

Environment Art Atmospheric Rendering GLB Export

Character Study Series

2018-2019

High-resolution character renders (up to 8K) demonstrating lighting techniques, texture detail, and composition. Series explored progressive rendering quality optimization.

Character Modeling 8K Rendering Lighting

Experience

AUGUST 2024 — Present

Co-Founder & Manager | Dalmer Co., "Butter" Project

Hamburg / Frankfurt (Remote)

  • Orchestrating German & English cross-team efforts and technical communication.
  • Managing application translation pipelines (EN ↔ DE).
JUNE 2024 — JULY 2024

Junior Cloud Engineer | Imos GmbH

Göppingen (Hybrid Remote)

  • Virtual machine orchestration (e.g., macOS on Proxmox) and critical server maintenance.
2023 — 2024

Junior DevOps Programmer | Deutsche Telekom

Bremen

  • Managed security patches and Linux server monitoring in large-scale telecom environments.
JUNE 2021 — Present

Freelance Contractor / AI Specialist | Independent

Remote (dataannotation.tech, outlier.ai, micro1.ai)

  • AI Operations: Specialized in RLHF, agentic prompt engineering, and technical translation/consulting for consulting firms.
  • Design: 2D/3D/AI commissions focusing on hybrid generative/traditional pipelines.
2019

Technical Assistant | Elbe-Weser IT (Internship)

Zeven / Elsdorf

  • Supported hardware maintenance and systems setup for professional IT environments.

Skills Matrix

Programming & Scripting

Python C++ Rust C# Shell Scripting

Cloud / DevOps

Linux (Arch/CachyOS) Proxmox Kernel Hardening (AppArmor/SELinux) Security Auditing (10-Phase)

AI / Graphics Frameworks

ELENA Framework AMD ROCm (P2P/GDN) Ollama/Goose Qwen 3.5 / Llama 3 RAG / GDN ComfyUI Blender / Unity RLHF / Weight Surgery

Languages

German (Native) English (Professional)

Education

AUGUST 2022 — JUNE 2023

Game Design (Incomplete)

Designschule, Schwerin

Focus on Game Art and Design Basics. Transitioned to maintain accessibility for university studies in Bremen.

AUGUST 2020 — JUNE 2021

Screen Design (Incomplete)

Berufliche Schule für Medien und Kommunikation, Hamburg

Specialization in Web Design and composition history.

AUGUST 2018 — JUNE 2020

Secondary Degree | St. Viti Gymnasium

Zeven, Germany

Self-taught Python and Game Design fundamentals. Pursued professional design path.

AUGUST 2013 — JUNE 2018

High School Foundation | St. Viti Gymnasium

Zeven, Germany

Member of **VitiBots** Robotics group and School Orchestra (Trombone). B-Grade Finals.

Awards & Recognition

  • Robotics Competition Winner

    Multiple awards with group **VitiBots** for technical innovation and system performance.