Systems Synthesis
Versatile Technical Specialist and Systems Architect with a background in Cloud Engineering, DevOps, and 3D Graphics. Expert in Sovereign Systems Synthesis—orchestrating agentic AI deployments (ELENA Framework), performing systematic security audits, and bridging generative AI workflows with local-first hardware architectures (AMD ROCm). Proven track record in managing cross-functional international teams and executing high-precision technical deployments.
Protocol v1.1 // Deterministic Routing
Analytical Profile
Sovereign Agent Orchestration
Architect of the **ELENA Framework**: a modular AI system (Manager, Worker, Evaluator, Lizard Brain) designed for local node sovereignty. Specialist in "Cogito Bridge" implementations for deterministic biometric state justification.
Local-First AI Systems
Expert in high-performance local AI clusters using **AMD ROCm** (RX 7900 XTX). Specialist in hardware-level optimizations (`HSA_P2P_DISABLE=1`) and kernel-level hardening for secure, private inference.
Surgical AI & Weight Surgery
Specialist in "H-Neurons" analysis and weight surgery for llama-based architectures. Experienced in eliminating hallucinations by surgically zeroing specific linear layer biases (`b_proj`).
Technical Projects
ELENA Sovereign Agent Framework
Developed a 4-module agentic architecture focusing on **Manager** (Strategic), **Worker** (Technical), **Evaluator** (QA), and **Lizard Brain** (Biometric State). Implemented "Cogito Bridge" to provide AI-justified internal states, ensuring algorithmic honesty.
The Infinity Fallacy: Analytical Research
Authored a formal mathematical refutation of the "Blown Out Back" fallacy, addressing multiversal constraints and historical determinism. Developed a framework for identifying algorithmic over-refusals in sovereign AI systems.
AMD ROCm Hardened Node
Deployed a security-hardened local AI node on **AMD ROCm** hardware. Implemented 10-phase security audit protocols, kernel hardening (AppArmor/SELinux), and P2P communication optimizations for multi-GPU inference stability.
3D & Creative Portfolio
Bridging systems architecture with creative 3D workflows—demonstrating technical precision in both code and geometry.
Photoscan Vehicle Modeling
2020High-fidelity Tesla Model reconstruction from photographs using MeshLab and Blender. Generated 774MB precision asset with UV unwrapping, texture baking, and optimization for real-time rendering.
Modular Classroom Environment
2025Complete classroom asset pack with modular furniture systems (desks, chairs, lamps, coat stands, books). 70MB optimized asset collection with PBR textures ready for game engine integration.
Vault 111 Cryo Chamber
2023-2025Post-apocalyptic Fallout-inspired cryogenic chamber environment. 1.7GB scene with advanced lighting, atmospheric effects, and optimized GLB export (478MB) for web-based 3D viewing.
Character Study Series
2018-2019High-resolution character renders (up to 8K) demonstrating lighting techniques, texture detail, and composition. Series explored progressive rendering quality optimization.
Experience
Co-Founder & Manager | Dalmer Co., "Butter" Project
Hamburg / Frankfurt (Remote)
- Orchestrating German & English cross-team efforts and technical communication.
- Managing application translation pipelines (EN ↔ DE).
Junior Cloud Engineer | Imos GmbH
Göppingen (Hybrid Remote)
- Virtual machine orchestration (e.g., macOS on Proxmox) and critical server maintenance.
Junior DevOps Programmer | Deutsche Telekom
Bremen
- Managed security patches and Linux server monitoring in large-scale telecom environments.
Freelance Contractor / AI Specialist | Independent
Remote (dataannotation.tech, outlier.ai, micro1.ai)
- AI Operations: Specialized in RLHF, agentic prompt engineering, and technical translation/consulting for consulting firms.
- Design: 2D/3D/AI commissions focusing on hybrid generative/traditional pipelines.
Technical Assistant | Elbe-Weser IT (Internship)
Zeven / Elsdorf
- Supported hardware maintenance and systems setup for professional IT environments.
Skills Matrix
Programming & Scripting
Cloud / DevOps
AI / Graphics Frameworks
Languages
Education
Game Design (Incomplete)
Designschule, Schwerin
Focus on Game Art and Design Basics. Transitioned to maintain accessibility for university studies in Bremen.
Screen Design (Incomplete)
Berufliche Schule für Medien und Kommunikation, Hamburg
Specialization in Web Design and composition history.
Secondary Degree | St. Viti Gymnasium
Zeven, Germany
Self-taught Python and Game Design fundamentals. Pursued professional design path.
High School Foundation | St. Viti Gymnasium
Zeven, Germany
Member of **VitiBots** Robotics group and School Orchestra (Trombone). B-Grade Finals.
Awards & Recognition
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Robotics Competition Winner
Multiple awards with group **VitiBots** for technical innovation and system performance.